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[DISCLAIMER: INFO CURRENTLY NOT UPDATED]

"The name's Akira Otoishi, 19 years old! Oh! Don't mind this guitar I have right here. My dream is to be like Jimi Hendrix or Jeff Beck. To be an ultra super guitarist and live life hard and fast! That's why I'm keeping this baby with me at all times. In the near future, with this baby right here, I'm gonna blow the world away!"

— Akira Otoishi

A strong but situational stand. This electrical based stand has the power to match stands above it’s tier however as a draw back to this tremendous strength you need to charge up Chili Pepper using the nearest charger box. Unlike the actual stand, it does not turn brown and rusty when it has no charge. This stand is nearly useless in the Desert, Italy, Death Island, and the Prison as those locations have no generators anywhere.

Abilities:

[Click] Basic Attacks

Medium speed, very high damage.

[Q] Charge (Level 1, 4 second recharge, Cost 20 Stamina)

Charges up Chili Pepper giving him a damage boost on electric punch and allowing him to use his final move. This only has an effect on the stand if you are near a generator.

[E] Electric Punch (Level 15, 3 second recharge, Cost 15 Stamina)

Throws a decent hard punch. The damage increases by different amounts based on charge and reaches max damage around 80% charge.

[R] Electric Dash (Level 25, 1.5 second recharge, Cost 20 Stamina)

A transport move allows the stands user to do a quick dash that propels you more than the basic dash, similar to Kars Hamon and The Hand. The ability can't be used unless you are in motion.

[F] Electric Explosive (Level 50, 25 second recharge, Cost 40 Stamina)

The user creates a large explosion around themselves, damaging everything around them but fully drains your energy charge. The more energy charge you have, the more damage this ability does.

[Passive] Charge Meter

Chili Pepper will do more damage with certain attacks based on the amount of charge, and can use Electric Explosive as long as the meter has some charge in it.

Chili Pepper GIF
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